| Righthand Mastery [AS_RIGHT 132] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|
Reduce the righthand weapon ATK penalty while dual wielding weapons.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| ATK | -40% | -30% | -20% | -10% | -0% |
While dual wielding, the player adopts a modified ASPD formula and incurs a penalty to their righthand and lefthand weapon ATK. The modified ASPD formula references a new base weapon delay equal to 70% of the culmulative delay for each weapon. The weapon ATK penalty is 50% and 70% for righthand and lefthand weapons respectively, and may be decreased with the Righthand and Lefthand Mastery skills.
atk = atkr + atkl atkr = wpn_atkr * (0.5 + 0.1 * righthand_mastery_lv) atkl = wpn_atkl * (0.3 + 0.1 * lefthand_mastery_lv)
wpn_delay = 0.7 * (wpn_delayr + wpn_delayl)
Many mechanics only reference the righthand weapon, i.e. the lefthand weapon attributes (ATK, weapon class) are not referenced in skill calculations and are not modified by physical modifiers, e.g. +% damage or +% status. However, modifiers presented by the lefthand weapon are applied to the righthand weapon. ATK properties, e.g. DEF Ignore or Investigate, apply to both weapons. An example is presented below.
# RH: Gladius [3], 3x Skel Worker Card # LH: MGauche [4], 4x Hydra Card # Righthand Damage dmg = [(105 # Wpn ATK * (0.5 + 0.1 * righthand_mastery_lv)) + atk_f(str, dex, luk) # +ATK [stats] + 3 * 5] # +ATK [cards] * (1 + 0.15 * 3) # Size Modifier * (1 + 0.20 * 4) # Race Modifier # Lefthand Damage dmg = [(43 # Wpn ATK * (0.3 + 0.1 * lefthand_mastery_lv)) + atk_f(str, dex, luk) # +ATK [stats] + 3 * 5] # +ATK [cards]
msql | 25.6 ms |
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