| Tumble [TK_DODGE 420] Breakfall |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills | ||
|---|---|---|
|
Flying Kick Attack an enemy to snap to the enemy's location and inflict physical damage. |
Flying Kick | 7 |
| Tumble + | |
Flying Kick + Flying Kick inflicts increased damage if used after a blocked attack. |
Flying Kick + |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Character Death Dispel when player dies. |
Character Death | - | ✘ |
Skill Recast Dispel when player recasts the skill. |
Skill Recast | - | ✓ |
Enter the Tumble Stance; blocking magic and ranged physical attacks and entering Tumble Ready by chance.
| Block | 20% chance |
|---|
Entering the ready state interrupts the user's animation and enables use of a modified Flying Kick for 1 second. If Flying Kick is cast this way, the skill auto targets the source of the blocked attack.
msql | 22.4 ms |
|---|---|
html | 0.5 ms |
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