| Snow Flake Draft [NJ_HYOUSYOURAKU 539] Falling Ice Pillar |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 40 ~ 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 1.50 ~ 3.50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 2.00 ~ 4.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 3.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 0.20 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
7x7 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | water | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
Ninja Mastery Increase stationary SP regeneration. |
Ninja Mastery | 10 |
|
Watery Evasion Summon a Watery Evasion that decreases the AGI and MSPD of non-Ninja enemies in an area of effect. |
Watery Evasion | 7 |
| Items | ||
|---|---|---|
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Ice Stone | 1 |
Irregular Status Duration Capable of inflicting status for irregular durations. Attributes modify the duration as normal. |
Irregular Status Duration |
| Efsts |
Prevent PSkill is prevented by the following efsts marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following efsts marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Freeze | ✓ | - | |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Magnetic Earth | ✓ | - | |
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 40 | 45 | 50 | 55 | 60 |
| Cast Time | 2.00 s | 2.50 s | 3.00 s | 3.50 s | 4.00 s |
| DMGmatk | 1.50 | 2.00 | 2.50 | 3.00 | 3.50 |
| Freeze | 20% chance | 30% chance | 40% chance | 50% chance | 60% chance |
| Freeze Duration | 5.00 s | 10.00 s | 15.00 s | 20.00 s | 25.00 s |
msql | 22.9 ms |
|---|---|
html | 0.4 ms |
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