Kokotewa

Skill Info

Snow Flake Draft [NJ_HYOUSYOURAKU 539]
Falling Ice Pillar
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
40 ~ 60
DMGmatk
Magical Attack Multiplier
DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage.
1.50 ~ 3.50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
2.00 ~ 4.00 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
3.00 s
Duration
Duration
Duration defines how long the skill will remain active.
0.20 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
7x7 square1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
water
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Ninja Prerequisites
Skills
Ninja Mastery
Increase stationary SP regeneration.
Ninja Mastery 10
Watery Evasion
Summon a Watery Evasion that decreases the AGI and MSPD of non-Ninja enemies in an area of effect.
Watery Evasion 7
Catalysts
Items
Ice Stone 1
Mechanics
Irregular Status Duration
Capable of inflicting status for irregular durations. Attributes modify the duration as normal.
Irregular Status Duration
Mitigated By
Efsts
Prevent
Skill is prevented by the following efsts marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following efsts marked with a ✓. This must occur after the skill is cast.
D
Freeze
Decrease DEF, increase MDEF, set element to Water 1, and disable attacks, active skills, items, dodge, and movement.
Freeze -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth -
Description

Inflict water magic damage and freeze by chance to nearby enemies. Frozen enemies are immune.

Advancement
Lv12345
SP Cost4045505560
Cast Time2.00 s2.50 s3.00 s3.50 s4.00 s
DMGmatk1.502.002.503.003.50
Freeze20% chance30% chance40% chance50% chance60% chance
Freeze Duration5.00 s10.00 s15.00 s20.00 s25.00 s
msql22.9 ms
html0.4 ms

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