Kokotewa

Skill Info

Arrow Repel [MA_CHARGEARROW 8214]
Charge Arrow
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
1
SP Cost
SP Cost
SP Cost defines the skill SP cost.
15
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
1.50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
1.50 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
1.20 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
9 (10) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Mercenary#bowman Prerequisites
Skills
No skill prerequisites
Mechanics
Uninterruptible Cast
Cast channel is not interrupted by receiving damage.
Uninterruptible
Damage → Knockback
Damage is applied before knockback (Pneuma and Safety Wall context).
Damage → Knockback
Description

Attack an enemy to inflict physical damage and knockback.

Advancement
Knockback6 cells
Detail

Unlike the player version of this skill, it has a modified cast delay and range does not scale with Vulture's Eye.

Monsters
msql22.5 ms
html0.4 ms

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