Kokotewa

Skill Info

Vital Strike [LK_JOINTBEAT 399]
Joint Beat
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
12 ~ 20
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
0.60 ~ 1.50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
0.80 ~ 1.00 s
Duration
Duration
Duration defines how long the skill will remain active.
30.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
4 (5) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Lord Knight Prerequisites
Skills
Traumatic Blow
Attack an enemy to inflict physical damage and bleed by chance.
Traumatic Blow 3
Spear Mastery
Increase physical damage with One Handed Spears and Two Handed Spears.
Spear Mastery 9
Cavalier Mastery
Decrease the Peco Peco Ride ASPD penalty.
Cavalier Mastery 3
Peco Peco Ride
Enable peco peco rental from the Prontera Civalry (Knights) or Prontera Church (Crusaders).
Peco Peco Ride 1
Items
1H Spear
2H Spear
Mechanics
Status Hit
Skill may inflict abnormal status when it fails to inflict damage.
Status Hit
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel -
Description

Attack an enemy to inflict physical damage and a vital ailment by chance.

Advancement
Lv12345678910
SP Cost1214161820
Cast Delay0.80 s1.00 s
DMGatk0.600.700.800.901.001.101.201.301.401.50
Status5% chance15% chance20% chance25% chance30% chance35% chance40% chance45% chance50% chance55% chance
Detail

Vital ailments are status effects exclusive to Vital Strike at random. The chance of inflicting a vital ailment scales with the enemy's STR and the user's skill level. The duration of an ailment scales with the enemy's AGI and LUK. Application of an ailment refreshes the duration of all ailments on the associated enemy.

# Status Chance chance = 5 + 5 * vital_strike_lv - 0.270 * strenemy

# Status Duration duration = 30 - agienemy / 5 - lukenemy / 2

Each ailment is colloquially associated with the impairment of a vital body part, with the association attributed to the effective status, code commentary, or both. These body parts are inclusive of wrist, shoulder, waist, knee, ankle, and neck. If the enemy is inflicted with a neck impairment, Vital Strike has a DMGatk ratio of 2.00 instead of the per level value.

Status Effect
Wrist -25% ASPD
Shoulder -50% sDEF
Waist -25% sDEF, -25% ATK
Knee -10% ASPD, -30% MSPD
Ankle -50% MSPD
Neck Vital Strike DMGatk = 2.00, Bleed
Autospell (Attack)
msql22.7 ms
html0.4 ms

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