| Crowd Control Shot [GS_DUST 518] Dust |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 3 ~ 30 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.50 ~ 6.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 1.00 s |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 2 (3) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Single Action Increase HIT and Gun ASPD. |
Single Action | 5 |
| Items | |
|---|---|
|
|
Shotgun |
| Ammo | ||
|---|---|---|
| Bullet | 1 |
Attack an enemy to inflict physical damage and knockback.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |
| DMGatk | 1.50 | 2.00 | 2.50 | 3.00 | 3.50 | 4.00 | 4.50 | 5.00 | 5.50 | 6.00 |
| Knockback | 5 cells | |||||||||
msql | 24.7 ms |
|---|---|
html | 0.3 ms |
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