| Arrow Vulcan [CG_ARROWVULCAN 394] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 12 ~ 30 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 3.00 ~ 12.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 9 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 2.00 ~ 3.80 s |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 0.80 ~ 1.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Melody Strike Attack an enemy to inflict physical damage. May be cast during a performance or ensemble. |
Melody Strike | 1 |
|
Arrow Shower Inflict physical damage and knockback to enemies in an area of effect. |
Arrow Shower | 5 |
|
Double Strafe Attack an enemy to inflict physical damage. |
Double Strafe | 5 |
| Items | |
|---|---|
|
|
Instrument |

| Skills | ||
|---|---|---|
|
Sling Arrow Attack an enemy to inflict physical damage. May be cast during a performance or ensemble. |
Sling Arrow | 1 |
|
Arrow Shower Inflict physical damage and knockback to enemies in an area of effect. |
Arrow Shower | 5 |
|
Double Strafe Attack an enemy to inflict physical damage. |
Double Strafe | 5 |
| Items | |
|---|---|
|
|
Whip |
| Ammo | ||
|---|---|---|
| Arrow | 1 |
Forced Motion Skill has a forced motion time. During this period, the user is unable to move, attack, or use targeted skills. |
Forced Motion: 2.00 s |
Attack an enemy to inflict physical damage. Has a 2 second forced motion delay.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
| Cast Time | 2.00 s | 2.20 s | 2.40 s | 2.60 s | 2.80 s | 3.00 s | 3.20 s | 3.40 s | 3.60 s | 3.80 s |
| Cast Delay | 0.80 s | 1.00 s | ||||||||
| DMGatk | 3.00 | 4.00 | 5.00 | 6.00 | 7.00 | 8.00 | 9.00 | 10.00 | 11.00 | 12.00 |
As the weapon requirement is checked at the start of the cast channel, and not the resolution, it is possible to perform this skill with bows and daggers. If a dagger is used, the arrow catalyst is still required and will influence the attack element.
msql | 28.3 ms |
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html | 0.4 ms |
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