| Elemental Change - Fire [SA_ELEMENTFIRE 1018] |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 30 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 2.00 s |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 s |
| Duration Duration Duration defines how long the skill will remain active. | 1,800.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
| Items | ||
|---|---|---|
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Elemental Converter#fire | 1 |
No Player Skill cannot be cast on and/or does not effect players. |
No Player |
No Boss* Skill may be cast on, but is ineffective against, boss monsters. |
No Boss* |
Temporarily change target monster's element to fire.
The new element is the same tier as the original element, e.g. Water 1 → Fire 1. Success chance scales with INT and DEX.
success_chance = 55 + dex / 10 + int / 20
msql | 26.2 ms |
|---|---|
html | 0.5 ms |
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