| Killing Strike [NJ_ISSEN 544] Final Strike |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 55 ~ 100 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 5 (6) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | neutral |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Throw Dagger Mastery Increase Throw Shuriken damage. |
Throw Dagger Mastery | 7 |
|
Shadow Slash Attack an enemy to snap to the enemy's location and inflict physical damage. Can critical hit. |
Shadow Slash | 5 |
|
Ninja Aura Temporarily increase STR and INT. |
Ninja Aura | 1 |
| Efsts | ||
|---|---|---|
| Ninja Aura | ||
Ignore FLEE Damage bypasses enemy dodge chance. |
Ignore FLEE |
Attack an enemy to inflict neutral physical damage. Ignores FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
| DMGlv | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
Killing Strike consumes the user's remaining HP, excluding 1, when cast. After casting Killing Strike, the user is positioned two cells behind the target. Killing Strike damage scales with STR, base level, skill level and HP consumed. Killing strike inflcits reduced damage to bosses.
dmg = dmglv + dmgstr + dmghp dmgstr = 40 * str dmglv = 40 * killing_strike_lv dmghp = hp / 1,000 * bLv * killing_strike_lv dmg = boss ? dmg / 2 : dmg
| STR | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| DMG | 400 | 800 | 1,200 | 1,600 | 2,000 | 2,400 | 2,800 | 3,200 | 3,600 | 4,000 |
| bLv\HP | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 6,000 | 7,000 | 8,000 | 9,000 | 10,000 |
| 10 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| 20 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
| 30 | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 |
| 40 | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
| 50 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
| 60 | 60 | 120 | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 |
| 70 | 70 | 140 | 210 | 280 | 350 | 420 | 490 | 560 | 630 | 700 |
| 80 | 80 | 160 | 240 | 320 | 400 | 480 | 560 | 640 | 720 | 800 |
| 90 | 90 | 180 | 270 | 360 | 450 | 540 | 630 | 720 | 810 | 900 |
| 99 | 99 | 198 | 297 | 396 | 495 | 594 | 693 | 792 | 891 | 990 |
On PvP maps, damage is reduced by 2/3.
dmg = pvp ? dmg / 3 : dmg
msql | 24.6 ms |
|---|---|
html | 0.8 ms |
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