| Mental Change [HLIF_CHANGE 8004] |
| Max Lv Max Lv Max Lv defines the skill max level. | 3 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 100 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 600.00 ~ 1,200.00 s |
| Duration Duration Duration defines how long the skill will remain active. | 60.00 ~ 300.00 s |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills |
|---|
| No skill prerequisites |
| Special | |
|---|---|
Requires a Loyal Homunculus Homunculus must be Loyal to learn this skill. |
Req. Loyal Homunculus |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Character Refresh Dispel when player transitions through a map link or teleports. |
Character Refresh | - | ✓ |
Temporarily increase Lif's INT, VIT, and use MATK for damage calculations.
| Lv | 1 | 2 | 3 |
|---|---|---|---|
| Cast Delay | 600.00 s | 900.00 s | 1,200.00 s |
| Duration | 60.00 s | 180.00 s | 300.00 s |
| VIT | +30 | +60 | +90 |
| INT | +20 | +40 | +60 |
On cast, Lif's HP and SP are set to 100%. On expiration, Lif's HP and SP are set to 10.
msql | 20.9 ms |
|---|---|
html | 0.5 ms |
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